Native apps for iPhone, iPad and Mac.
We write SwiftUI, build with Xcode, and take the app all the way to the App Store, review included. Three apps of our own are on the store today, so submission is not something we learn on your project.
What you get
Native, not wrapped
Swift and SwiftUI, compiled for the device. Not a web page in an app icon, so it behaves like the rest of the phone.
Works without a signal
The app keeps its data on the device and stays usable in a basement, on a plane or out in the countryside.
One codebase, three devices
iPhone, iPad and Mac from the same SwiftUI project, so a change is made once instead of three times.
Useful from the home screen
Widgets, App Intents and Siri, so the part people need most is one glance or one sentence away.
Paid, when that is the plan
StoreKit subscriptions and one-off purchases, with the paywall, the restore flow and the receipts Apple expects.
Through App Review
We prepare the listing, the screenshots and the privacy answers, submit the build, and handle whatever review sends back.
What we build
iPhone and iPad apps
Native apps in SwiftUI for iOS 17 and later, laid out for the phone and for the larger screen.
Mac apps
A Mac version built from the same codebase as the iPhone app, shaped to behave like a Mac app rather than a stretched phone screen.
Offline-first data
Everything stored on the device, so the app opens and works whether or not there is a connection.
Reading documents on the device
Apple's Vision framework reads text from a photo or a scan on the phone itself, without the image leaving it.
Home screen widgets
WidgetKit widgets showing the one thing worth seeing without opening the app.
App Intents and Siri
Actions the system can run itself, from Siri, from Shortcuts or from the Action button.
Subscriptions and purchases
StoreKit for subscriptions, one-off purchases, trials and restoring a purchase on a new phone.
App Store submission
Listing, screenshots, privacy answers, TestFlight builds and the exchanges with App Review.
Apps we put on the store
Our own apps, built and published by us. The quickest way to see how we work is to download one.
Momentum Habit Streaks
A habit tracker built around the streak, with a home screen widget and nothing to sign up for.
View on the App Store
Warran
Scan a receipt and the app counts down the return window and the warranty, so neither runs out unnoticed.
View on the App Store
Uprouse
An alarm that stops only once you finish a mission, from shaking the phone to scanning a code in another room.
View on the App Store
Who this is for
- Businesses whose customers would reach for an app on their phone, and who want it built natively rather than wrapped in a web view
- Teams with people in the field, who need the app to keep working where the signal does not
- Companies with a web app already, who want an iPhone companion for the part people use away from a desk
- Founders with an app idea who want someone who has been through App Review before and knows what it turns down
- Anyone who needs a Mac version of the app they already have on iPhone, without paying for a second project
Questions, answered
How long does an iPhone app take?
A focused first version is usually a few weeks of building, plus Apple's review, which is often a day or two but can run longer. The timeline depends far more on how much the app does than on the platform itself. We agree what version one contains before starting, and leave the rest for later releases.
Do I need my own Apple Developer account?
Yes, and it should be yours rather than ours. It costs 99 USD a year and it is the account your app is published under. We can set it up with you and submit from it, but the account, the app and its reviews stay in your name, which matters the day you want to move the app elsewhere.
Will the app work without an internet connection?
That is our default. Data lives on the device, so the app opens and works offline. If it has to talk to a server for part of its job, we decide with you what happens when it cannot reach it, rather than leaving a blank screen.
Can the same app run on a Mac?
Often yes. SwiftUI lets the Mac version share most of the iPhone codebase, but a good Mac app is not the phone screen stretched wide: menus, windows, keyboard shortcuts and window sizes all need their own attention. We will tell you what that adds before you decide to do it.
What happens if Apple rejects the app?
It happens, and usually for something specific: a missing explanation for a permission, a subscription screen without the terms Apple requires, a feature the reviewer could not reach. We read the rejection, fix the cause and resubmit. Dealing with review is part of the job, not an extra line on the invoice.
Have an app for the phone?
Tell us what it should do, and we will tell you what it takes to build it and put it on the App Store.